After the novelty of being able to precisely interact with virtual versions of everyday objects wears off, all Job Simulator really leaves players with is a series of mundane tasks most people would rather avoid outside of a video game. If you don't like the idea of real world work, this virtual version of it probably won't change your mind. This isn't explicitly encouraged, but the amusing reactions you'll often get indicate the developers want players to experiment. You can try tossing things at the automatons around you or see which sorts of objects qualify as valid recipe ingredients. But players can also just mess about with what's around them, picking up stuff and manipulating it using their virtual hands. This requires opening a fridge and cupboard doors, grabbing ingredients, turning on a stove, running water in the sink, and other typical food-preparation chores. For example, acting as a chef, you'll take orders to make various types of meals, including sandwiches, pizzas, and tea. The museum's robot staff provides a series of discrete tasks for each job. Thanks to the magic of virtual reality, we see our controllers represented as cartoonish hands that can manipulate a wide range of objects, including a photocopier, cash register, blender, and other items associated with each simulated trade. Players experience what these robots think it was like to be a chef, work in an office, fix cars, and serve as a store clerk in the early 20th century. Here are some videos of Job Simulator in action.JOB SIMULATOR makes a game out of common jobs by presenting them from the perspective of robots curating a work museum of the future. The title will sell for money, and it will be a launch title on the HTC Vive. Two other environments haven’t been revealed yet. Those include the gourmet chef, the convenience store clerk, and the office worker. Job Simulator will have five different jobs by the time it launches. ![]() “The VR explosion has led to growth for us,” Schwartz said. The company was founded in 2010, and it started with non-VR PC games on Steam, as well as mobile releases. ![]() It has raised an undisclosed amount of money. Owlchemy Labs has 15 employees in Austin, Texas. “It’s these single-player games that you don’t expect to be a social experience,” Schwartz said. If people can watch what you’re doing in VR on a big screen and laugh along with you, that could make the experience more fun and something you’d break out at one party after another. Indeed, that’s not the first time I’ve heard that the key to success of a VR app is how social it is. And that revolves around the humor and the social experience.” “We have to think of a product that people come back to over and over. “The demo took a month, and the full game is taking over a year,” Schwartz said. They’re making the title using the Unity game engine. Owlchemy started work on the game in January 2015, and it was one of the first developers to get access to the Steam VR and HTC Vive developer kit. The company has to figure out how to make the leap from a free demo to a paid offering. So Owlchemy started working on doing a physics-based title where you could do tactile tasks. It was so much fun to pick up things and knock them over.” We tried to decide what we could do with that. When we were invited to the VR room at Valve in October 2014, they said we would have tracked hands in VR. “You take the expectations and break them. ![]() ![]() “We started doing some very esoteric jobs at first, but we realized that the everyday jobs in a dry office cubicle where the humor was,” he said. That’s something you would never do in real life, said Alex Schwartz, CEO and chief scientist at Owlchemy Labs in Austin, Texas, in an interview with GamesBeat. If you want, you can crack a wine bottle on your head and leave the glass on the floor. That one stumped me, as I didn’t realize I had to open a file cabinet under my desk and get a form there. I also tried the office worker event as well. I had to slice things and grab items from the refrigerator. We’ll serve it anyway.” So, I scooped it up and put it on a plate and rang the bell.
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